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A Distributed Architecture for Massively Multiplayer Online Services with Peer-to-Peer Support

机译:具有对等支持的大型多人在线服务的分布式架构

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This paper deals with Massively Multiplayer Online Services, users of which communicate interactively with one another in real time. At present, this kind of services is generally provided in a Client-Server Model, in which users connect directly with a central server managed by a service provider. However, in this model, since a computational load and a communication load concentrate on the central server, high-performance server machines and high-speed data links are required. In this paper, we propose an architecture for distributing the loads by delegating part of the server’s function to users’ machines, which is based on a Peer-to-Peer Model.
机译:本文涉及大规模的多人在线服务,用户可以实时地彼此交互式通信。目前,这种服务通常在客户端 - 服务器模型中提供,其中用户直接连接由服务提供商管理的中央服务器。然而,在该模型中,由于在中央服务器上的计算负载和通信负载集中,因此需要高性能服务器计算机和高速数据链路。在本文中,我们提出了一种通过将部分服务器函数委托给用户的机器来分发负载的架构,该架构基于对等模型。

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