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Performance evaluation and simulation of peer-to-peer protocols for Massively Multiplayer Online Games

机译:大型多人在线游戏对等协议的性能评估和仿真

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摘要

Massively Multiplayer Online Games are networked games that allow a large number of people to play together. Classically MMOG worlds are hosted on many powerful servers and players that move around the world are passed from server to server as they pass through the environment. Running a large number of servers can be challenging and there are many considerations for a developer who wants to create a game to enter the MMOG market. If it is possible to use a P2P network to host an MMOG successfully, the costs of running a server farm are taken out of the equation. This will allow for groups with small budgets to enter the MMOG market and help competition in the market place. In this paper, the methods for the design of P2P massively multiplayer game protocols have been presented. Performance bottlenecks have been evaluated and highlighted by using simulations. The business viability has also been discussed in this paper.
机译:大型多人在线游戏是联网的游戏,可以让很多人一起玩。传统上,MMOG世界托管在许多强大的服务器上,并且在世界各地移动的播放器在穿越环境时会在服务器之间传递。运行大量服务器可能具有挑战性,对于想要创建游戏以进入MMOG市场的开发人员来说,有许多考虑因素。如果可以使用P2P网络成功托管MMOG,则无需考虑运行服务器场的成本。这将允许预算少的团体进入MMOG市场并帮助市场竞争。本文提出了P2P大型多人游戏协议的设计方法。性能瓶颈已通过仿真评估并得到了强调。本文还讨论了业务可行性。

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