首页> 外文会议>2006 international symposium on performance evaluation of computer and telecommunication systems (SPECTS 2006): 9th anniversary of SPECTS >A Performance Evaluation of Structured Peer-to-Peer Network in Supporting Massively Multiplayer Online Role Playing Games
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A Performance Evaluation of Structured Peer-to-Peer Network in Supporting Massively Multiplayer Online Role Playing Games

机译:结构化对等网络在支持大规模多人在线角色扮演游戏中的性能评估

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Scalability is a critical issue for Massively Multiplayer Online Role Playing Games (MMORPG). To address the scalability drawbacks of current central server model, we present a scenario to support MMORPG through Pastry, a structured peer-to-peer overlay. In order to closely reflect an advanced MMORPG configuration, the scenario considers bandwidth and latency constraints required by the games based on actual MMORPG traffic pattern. A simulation model is developed to evaluate the performance of Pastry in supporting such a scenario. Results show that Pastry performs well in distributing node stress. However, there is a bottleneck in terms of upstream bandwidth usage, which can be removed by low-cost algorithms. Results also show that using Scribe multicast tree built on top of Pastry to disseminate game traffic is an effective way to save bandwidth usage. In addition, Scribe multicast tree scales well in supporting the scenario with respect to the tree length. When a tree size increases five times, the length of the tree only increases less than two levels.
机译:对于大规模多人在线角色扮演游戏(MMORPG),可伸缩性是一个关键问题。为了解决当前中央服务器模型的可伸缩性缺陷,我们提出了一种通过Pastry(结构化的对等覆盖)支持MMORPG的方案。为了紧密反映高级MMORPG配置,该方案根据实际MMORPG流量模式考虑了游戏所需的带宽和延迟约束。开发了一个仿真模型来评估Pastry在支持这种情况下的性能。结果表明,Pastry在分配节点应力方面表现良好。但是,在上游带宽使用方面存在瓶颈,可以通过低成本算法消除瓶颈。结果还表明,使用在Pastry之上构建的Scribe多播树来分发游戏流量是节省带宽使用的有效方法。另外,Scribe多播树在支持方案方面相对于树的长度而言具有很好的伸缩性。当树的大小增加五倍时,树的长度仅增加不到两个级别。

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