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An Investigation of Students' Experiences in a K-12 Invention Program (Evaluation)

机译:K-12发明计划中学生经验的调查(评估)

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The InVenture Challenge is an innovation-driven experience for K-12 students that operates in partnership with an institute of higher education. Students across all grade levels and educational settings (e.g., regular, gifted, and AP classrooms in a variety of subject areas; after school programs) are eligible to participate. Generally, students work in small groups to develop an invention from problem-seeking to prototype over the course of multiple months. In the process, they present their ideas to others, solicit feedback, and iterate on their design multiple times. In the spring, students with the top inventions from their individual schools travel to Georgia Institute of Technology to pitch their inventions to judges and audience members in a statewide competition. The goal of this research is to understand the experiences of teachers and students within the program and the ways they benefit from participating. Initial research efforts have focused primarily on teachers' experiences implementing the program. Through survey, focus group, and interview data collected over the past several years, teachers have also provided their perspectives about how the program has impacted their students. Across several academic years, teachers' survey data reflects a high level of agreement that participation has had a positive impact on their students' communication and teamwork skills, enthusiasm for learning about engineering and entrepreneurship, and knowledge of the engineering design process, how products are made, how to design a sales pitch, and how to start a business. In this paper, we summarize several years of teacher data related to perceived impact on students and present our first pre-post student survey data. This student survey data will allow us to directly investigate students' experiences within the program and examine alignment with their teachers' perceptions of student impacts. Together, this research will provide a multi-faceted view of invention education's impacts on students.
机译:该发明挑战是符合高等教育研究所开展合作伙伴关系的K-12学生的创新经验。学生跨越各级水平和教育环境(例如,各种主题领域的常规,天赋和AP教室;课后)有资格参加。一般来说,学生在小组中工作,在多个月内从寻求问题的原型开发发明。在这个过程中,他们向别人,征求反馈并多次迭代他们的设计。在春天,他们的个人学校的最高发明的学生将向格鲁吉亚理工学院旅行,在全国主义的竞争中向法官和观众成员投放他们的发明。本研究的目标是了解计划内教师和学生的经验以及他们从参与中受益的方式。初步的研究努力主要集中在执行该计划的教师经验。通过调查,焦点小组和过去几年收集的采访数据,教师还提供了他们对计划如何影响学生的看法。在几个学年,教师调查数据反映了高度协议,参与对学生的沟通和团队合作技能有积极影响,对学习工程和企业家的热情以及工程设计过程的知识,产品如何制作,如何设计销售音高,以及如何开始业务。在本文中,我们总结了几年的教师数据与学生的影响相关,并呈现了我们的第一个预先学生的调查数据。该学生调查数据将使我们能够直接调查计划内的学生体验,并与其教师对学生影响的认知进行调整。这项研究将在一起提供对教育对学生的影响的多面观点。

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