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Interactive Fiction Game Playing as Multi-Paragraph Reading Comprehension with Reinforcement Learning

机译:交互式小说游戏作为钢筋学习的多段阅读理解

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Interactive Fiction (IF) games with real human-written natural language texts provide a new natural evaluation for language understanding techniques. In contrast to previous text games with mostly synthetic texts, IF games pose language understanding challenges on the human-written textual descriptions of diverse and sophisticated game worlds and language generation challenges on the action command generation from less restricted combinatorial space. We take a novel perspective of IF game solving and re-formulate it as Multi-Passage Reading Comprehension (MPRC) tasks. Our approaches utilize the context-query attention mechanisms and the structured prediction in MPRC to efficiently generate and evaluate action outputs and apply an object-centric historical observation retrieval strategy to mitigate the partial observability of the textual observations. Extensive experiments on the recent IF benchmark {Jericho) demonstrate clear advantages of our approaches achieving high winning rates and low data requirements compared to all previous approaches.
机译:具有真正人写的自然语言文本的互动小说(IF)游戏为语言理解技术提供了新的自然评价。与以前的文本游戏具有大多是合成文本的,如果游戏构成语言理解对不同和复杂的游戏世界的人写文本描述的挑战,以及对来自较少限制的组合空间的行动命令生成的语言生成挑战。我们采取了一种小说,如果游戏解决并重新制定它作为多通道阅读理解(MPRC)任务。我们的方法利用MPRC中的上下文查询注意力和结构化预测,以有效地生成和评估动作输出,并应用以对象为中心的历史观察检索策略,以减轻文本观测的部分可观察性。近期基准{杰里科)的广泛实验表明,与所有先前的方法相比,我们的方法展示了实现高获胜率和低数据要求的方法。

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