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Transparent Player Model: Adaptive Visualization of Learner Model in Educational Games

机译:透明玩家模型:教育游戏中学习者模型的自适应可视化

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Despite the success of Learning Analytics (LA), there are two obstacles to its application in educational games, including transparency in assessing educational outcomes in real-time gameplay, and clarity in representing those results to players. Open learner model (OLM) is a valuable instrument with capability to improve learning that meets such challenges. However, OLMs usually suffer issues concerning interactivity and transparency, which mostly regard the assessment mechanism that is used to evaluate learners' knowledge. Tackling down transparency issues would offer context for interpreting and comparing learner model information, as well as promoting interactivity. As there is lack of studies investigating the potential of OLMs in educational games, we argue that this work can provide a valuable starting point for applying OLMs or adaptive visualizations of players' learner models within gameplay sessions, which, in turn, can help to address both issues of application of LA to game research and OLMs. As a case study, we introduce the proposed approach into our adaptive computational thinking game.
机译:尽管学习分析(LA)取得了成功,但其在教育游戏中的应用有两个障碍,包括评估实时游戏中的教育结果以及将这些结果代表参与者的教育结果。开放式学习者型号(OLM)是一种有价值的仪器,可以提高符合此类挑战的学习。然而,OLM通常遭受关于互动和透明度的问题,这主要认为用于评估学习者知识的评估机制。解决透明度问题将提供用于解释和比较学习者模型信息的背景,以及促进交互性。由于缺乏研究教育游戏中OLMS潜力的研究,我们认为这项工作可以为游戏会话中的播放器学习者模型应用OLM或适应性可视化的有价值的起点,这反过来可以帮助解决LA对游戏研究和OLMS的应用。作为一个案例研究,我们将提出的方法介绍到我们的自适应计算思维游戏中。

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