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Dream Machine: A Creative and Autonomous Machine for Creating Stories and Worlds

机译:梦想机器:创造故事和世界的创意和自主机器

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摘要

Video games presents an immense dissonance between its narrative and interactive sections. These two elements are commonly presented in a format where each occurs at a certain time, but rarely simultaneously. Besides, other elements, such as the background music, are also usually pre-defined, denying for the users the condition to establish new forms of creative expression within the system. This work, therefore, intends to propose new systems and algorithms to fit this paradigm.
机译:视频游戏在其叙述和交互式部分之间提出了巨大的不和谐。这两个元素通常以各个时间发生的格式呈现,但很少同时发生。此外,其他元素(例如背景音乐)也通常是预定定义的,否认用户在系统内建立新形式的创新表达式的条件。因此,这项工作打算提出新的系统和算法来符合此范例。

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