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Player Profiling with Fallout 3

机译:玩家分析3

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摘要

In previous research we concluded that a personality profile, based on the Five Factor Model, can be constructed from observations of a player's behavior in a module that we designed for Neverwinter Nights (Lankveld et al. 2011a). In the present research, we investigate whether we can do the same thing in an actual modern commercial video game, in this case the game Fallout 3. We stored automatic observations on 36 participants who played the introductory stages of Fallout 3. We then correlated these observations with the participants' personality profiles, expressed by values for five personality traits as measured by the standard NEO-FFI questionnaire. Our analysis shows correlations between all five personality traits and the game observations. These results validate and generalize the results from our previous research (Lankveld et al. 2011a). We may conclude that Fallout 3, and by extension other modern video games, allows players to express their personality, and can therefore be used to create personality profiles.
机译:在以前的研究中,我们得出的结论是一个个性外形的基础上,五因素模型,可以从我们设计的无冬之夜(Lankveld等2011A)的模块在一个玩家的行为的观察来构建。在本研究中,我们探讨我们是否可以做同样的事情在实际的现代商业视频游戏,在这种情况下,游戏辐射3我们存放在36名与会者谁发挥辐射3的入门阶段,然后我们这些相关的观测自动与参与者的个性型材,如标准NEO-FFI问卷测量由五个人格特质值来表示意见。我们的分析表明所有五个人格特质和游戏的意见之间的相关性。这些结果验证和推广,从我们以前的研究成果(Lankveld等2011A)。我们可以得出结论,辐射3,并通过扩展等现代视频游戏,让玩家来表达自己的个性,因此可以用于创建个性形象。

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