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If Not Now, Where? Time and Space Equivalency in Strategy Games

机译:如果不是现在,在哪里?战略游戏中的时间和空间等效

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Spatiotemporal reasoning is a fundamental contributor to effective problem solving. In an effort to design better problem-solving agents, we examined and evaluated the strategies that humans use to solve Tower Defense puzzles, a complex and popular class of real-time strategy games. A consistent and unexpected finding was that humans frequently treated time and space as equivalent. Players stated temporal goals but solved spatial problems. An analysis of human data and computer simulations showed that re-representing temporal problems as spatial problems was beneficial, but treating the two separately can lead to higher scores. The work presented here holds several possibilities for level designers and others who design and analyze maps and spatial arrangements for domains requiring strategic reasoning.
机译:时尚推理是有效问题解决的根本贡献者。为了设计更好的解决问题的代理商,我们审查并评估了人类用于解决塔防谜题的策略,这是一个复杂和流行的实时战略游戏。一致而意外的发现是人类经常处理时间和空间等同。玩家表示时间目标,但解决了空间问题。对人类数据和计算机模拟的分析表明,作为空间问题的重新表示的时间问题是有益的,但分别处理两个可能导致更高的分数。此处提出的工作为级别设计师和其他人设计和分析了需要战略推理的域的地图和空间安排的可能性。

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