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Determining Solution Space Characteristics for Real-Time Strategy Games and Characterizing Winning Strategies

机译:确定实时策略游戏的解决方案空间特征并描述获胜策略

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The underlying goal of a competing agent in a discrete real-time strategy (RTS) game is to defeat an adversary. Strategic agents or participants must define an a priori plan to maneuver their resources in order to destroy the adversary and the adversary's resources as well as secure physical regions of the environment. This a priori plan can be generated by leveraging collected historical knowledge about the environment. This knowledge is then employed in the generation of a classification model for real-time decision-making in the RTS domain. The best way to generate a classification model for a complex problem domain depends on the characteristics of the solution space. An experimental method to determine solution space (search landscape) characteristics is through analysis of historical algorithm performance for solving the specific problem. We select a deterministic search technique and a stochastic search method for a priori classification model generation. These approaches are designed, implemented, and tested for a specific complex RTS game, Bos Wars. Their performance allows us to draw various conclusions about applying a competing agent in complex search landscapes associated with RTS games.
机译:离散实时策略(RTS)游戏中竞争代理商的基本目标是击败对手。战略代理或参与者必须制定先验计划以调动其资源,以销毁对手和对手的资源,并保护环境的物理区域。可以通过利用所收集的有关环境的历史知识来生成此先验计划。然后,将这些知识用于分类模型的生成中,以在RTS域中进行实时决策。生成复杂问题域分类模型的最佳方法取决于解决方案空间的特征。确定解决方案空间(搜索范围)特征的实验方法是通过分析历史算法性能来解决特定问题。我们为先验分类模型的生成选择确定性搜索技术和随机搜索方法。这些方法是为特定的复杂RTS游戏Bos Wars设计,实施和测试的。他们的表现使我们可以得出关于在与RTS游戏相关的复杂搜索环境中应用竞争代理的各种结论。

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