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(1875) SIMULATION-BASED LEARNING: AN INTERACTIVE TOOL TO INCREASE THE STUDENT MOTIVATION IN HIGHER EDUCATION

机译:(1875)基于仿真的学习:一个增加高等教育学生动机的互动工具

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Most science and engineering educators believe that the laboratory experience is a necessarycomplement rather than passive activities like reading textbooks and listening to lectures;;this series ofactivities constitute a large part of the available time. Nowadays the learning methods at universitiesare under a constant review process. Applications focused in simulation-based learning allow tospeed-up the learning process;;this facilitates the design and implementation of active resources in theclassroom. The incorporation of active-collaborative methodologies such as: Project-based Learning,Hands-on Laboratory, Simulation-based Learning, Learning by-doing, Experience-based Learning…allows that the student should reach a much more significant learning assuming, in turn, theresponsibility of his own learning. Motivation is essential in the teaching of various knowledgedisciplines, especially the associated with the Electrical, Electronics and TelecommunicationEngineering.Simulation-based Learning (SbL) is a very effective idea for students to acquire knowledge, if they arewell motivated. Although this learning model it is not new;;it integrates the advantages of e-learningmethod (multimedia resources, interactive simulations) with some aspects of traditional method (faceto-face interaction). In this case, the low cost of the multimedia elements not only allow enhancelearning activities, but also help to the student to learn in an entertaining way. Laboratories have acrucial role in the education of future engineers, yet there is disagreement among educators aboutwhich types of labs technology must be used, e.g. real, on-line or virtual technology. Thus simulationbasedlearning allows the students to develop the ability to solve problems and apply knowledge,which is difficult to obtain otherwise. Moreover, it has been shown that these types of activities areimportant in the educational context on physics and engineering topics. In addition in this past decade,several studies have shown that educational computer games can enhance learning performance.The incorporation of simulation software allows students checking the operation of devices easily. Soit is possible to contrast the behaviour of systems without having to make their assembly. Thesesimulation tools have become in important educational resources, resulting in the emergence of thesimulation-based learning concept. Calculation, estimation and model development are activities thatstudents can do outside the classroom, so that is optimized class time.In this paper is presented the educational innovation experience based in active-collaborative activitiesrealized during the academic year 2014/15. This educational context has provided us the opportunityto introduce this type of methodologies and teaching tools to engineering students;;being possible toverify qualitatively and quantitatively if they contribute a substantial change in the teaching-learningprocess. It is also necessary to indicate the importance of the ICT's (Information and CommunicationTechnologies) in the university classroom and their possibilities to develop new manners of learning,e.g. “to learn to learn”. The current trend to complemented face-to-face classes with web-basedresources allows to improve the traditional form of learning. Information obtained throughquestionnaires, has revealed the involvement grade and attitude rank of students towards the learningprocess. Student satisfaction with simulation-based learning was checked through questions related toaspects of the scheduled activities. Students prefer procedures teaching-learning more dynamic,flexible, participatory and with continuous evaluation, although his general impression is that needmore dedication. The results show that the effectiveness and level of global satisfaction of thestudents during the development of this educational experience has been high.
机译:大多数科学和工程教育工作者认为,实验室的经验是necessarycomplement而不是被动的活动,如阅读课本和听讲座;;这一系列ofactivities构成的可用时间的很大一部分。在恒定的审查过程在universitiesare如今的学习方法。应用集中在基于模拟的学习让tospeed式的学习过程;;这有利于设计和执行theclassroom活动资源的。主动协作的方法,如掺入:基于仿真基于项目的学习,动手实验室,学习,学习边干,体验式学习...允许学生应该达到一个更显著学习假设,又他自己的学习theresponsibility。动机是不同的knowledgedisciplines,尤其是与电气,电子和基于TelecommunicationEngineering.Simulation学习(SBL)相关的教学必不可少的是学生获取知识的一种非常有效的想法,如果他们arewell动机。虽然这种学习模式是不是新;;它与传统的方法(面对面的互动)的某些方面集成了E-learningmethod的(多媒体资源,互动模拟)的优点。在这种情况下,多媒体元素的低成本不仅让enhancelearning活动,也有助于学生在有趣的方式学习。实验室在未来工程师的教育acrucial作用,但有教育工作者的意见分歧aboutwhich必须使用类型的实验室技术,例如真实的,在线或虚拟化技术。因此simulationbasedlearning允许学生发展解决问题和应用知识,这是很难获得,否则的能力。此外,它已经表明,这些类型的活动对物理学和工程学主题教育背景areimportant。另外在这过去的十年中,一些研究表明,教育电脑游戏可以提高学习仿真软件的performance.The结合,让学生轻松地检查设备的运行情况。搜易得可以对比的系统行为,而不必让自己组装。 Thesesimulation工具已成为重要的教育资源,导致基于thesimulation学习概念的出现。计算,估计和模型开发是活动thatstudents可以在教室外做,让time.In本文提出了一种基于主动的协作在学年2014/15 activitiesrealized教育创新经验进行了优化类。这种教育背景为我们提供了opportunityto引进这种类型的方法和教学手段的工程学生;;是可能toverify定性和定量的,如果它们有助于在教学-learningprocess很大的改变。这也是必要的指示制定新的学习方式,e.g了ICT在大学课堂(信息和CommunicationTechnologies)及其可能性的重要性。 “学会学习”。目前的趋势,以补充面对面的面授班与网络basedresources可以提高学习的传统形式。获得的信息throughquestionnaires,已经显露出的学生学习learningprocess的参与等级和姿态等级。与基于模拟的学习学生满意度是通过相关的预定活动的toaspects问题进行检查。学生喜欢的教学方法,学习更加动态,灵活,参与性和连续的评价,虽然他的总的印象是needmore奉献。结果表明,这种教育经验的开发过程中的有效性和thestudents的全球满意度一直居高不下。

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