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(1610) WHY GAME ELEMENTS MAKE LEARNING SO ATTRACTIVE? A CASE STUDY USING EYE-TRACKING TECHNOLOGY

机译:(1610)为什么游戏元素使学习如此吸引人?采用眼跟踪技术的案例研究

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The goal of this paper is to emphasize motivation aspects of gamification, to discuss the example ofgamified language learning platform and to examine whether eye-tracking technology can be used todetermine the impact of game mechanics on learner's behaviour through visual attention. Threeresearch question were stated for the experiment conducted by authors. A group of 13 participantswere asked to use the online application for language learning with applied game mechanics at leastfor two weeks. Then the participants were invited to use the application and complete 4 tasks witheye-tracking recording. Moreover, the questionnaire in which participants assessed theirs motivation,engagement and experience with application was conducted. The experiment results were introducedand discussed.
机译:本文的目标是强调游戏化的动机方面,讨论谷化语言学习平台的示例,并检查是否可以通过视觉注意到游戏机制对学习者的行为的影响。争论问题被提交作者进行的实验。一组13个参与者要求使用在线学习的在线学习与应用的游戏机制至少为两周。然后邀请参与者使用该应用程序并完成4个任务用跟踪录音。此外,参与者评估其动机,参与和申请经验的调查问卷。介绍了实验结果,讨论了。

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