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Game Elements, Motivation and Programming Learning: A Case Study

机译:游戏元素,动机和编程学习:案例研究

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The learning of programming is traditionally challenging for students. However, this is also one of the most fundamental skills for any computer scientist, and is becoming an important skill in other areas of knowledge. In this paper we analyze the use of game-elements in a challenging long-term programming task, with students of the 3rd year of a Informatics Engineering degree. We conducted a quantitative study using the AMS scale to assess students' motivation. Results show that with the use of game-elements, students are both intrinsically and extrinsically motivated, and that they consider learning/working fun, which contributes positively to their academic performance.
机译:编程的学习传统上对学生挑战。然而,这也是任何计算机科学家最基本的技能之一,并且正在成为其他知识领域的重要技能。在本文中,我们分析了在一个充满挑战的长期编程任务中使用游戏元素,与3年级信息学工程学位的学生。我们使用AMS规模进行了定量研究,以评估学生的动机。结果表明,随着游戏元素的使用,学生都在本质上和外在的动机,并且他们考虑学习/工作乐趣,这有助于他们的学术表现。

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