首页> 外文会议>International Technology, Education and Development Conference >(2010) INCLUSIVE INSTRUMENT TO DEVELOP COMPUTATIONAL THINKING SKILLS
【24h】

(2010) INCLUSIVE INSTRUMENT TO DEVELOP COMPUTATIONAL THINKING SKILLS

机译:(2010年)包容性工具,以发展计算思维技能

获取原文

摘要

It has been recently recognized that computational thinking and problem solving are fundamentalcross-disciplinary skills that can be effectively developed by facing simple programming challenges.Cloud-based visual programming platforms and playful massive open online courses have loweredaccess barriers and supported worldwide computer literacy campaigns targeting not only IT-giftedpupils, but neophytes of any age regardless of their aptitudes and dreams.Giving to everyone the opportunity to think like a programmer has become a priority for manygovernments, inducing for the first time education ministries to officially invite schools to leveragefreely available online resources in order to speedup the process and achieve early results withoutwaiting for a full fledged reform of curricula.In this scenario, digital divide risks to cause serious discrimination due to the lack of suitable Internetaccess infrastructures and computation equipment, to the adverse socio-economic conditions, to thecultural background, and to the language barriers.This paper presents a new method that makes use of special playing cards inspired to the buildingblocks of visual programming tools to enable unplugged coding experiences. Language neutrality isachieved by making use of evocative symbols in place of words. The same cards can be used tocreate many different games belonging to two main categories: board games and spatial games. Twotarget groups have been chosen to test the inclusiveness and the engagement capabilities of theproposed method: primary schools affected by digital divide issues, and multiethnic groups of asylumseekers and refugees. The paper presents the proposed methodology and reports the results of thefirst field trials.
机译:最近认识到,计算思想和解决问题是基于基于基于简单的编程挑战的基础媒体技能。基于简单的节目挑战,可以有效地开发。基于简单的视觉编程平台和俏皮的大规模开放的在线课程具有降低的障碍,并支持目标的全球计算机识字活动只有It-giftedpupils,但无论他们的特点和梦想如何,才能让每个人都能像程序员那样思考的机会成为多元政策的优先事项,诱导第一次教育部委致力于正式邀请学校杠杆射精的在线资源为了加速流程并实现早期结果,没有得到完整的课程改革。在这种情况下,数字除以由于缺乏合适的互联网基础设施和计算设备,造成严重歧视的风险,对社会经济的不利影响,到 TheCultural Background,以及语言障碍。本文提出了一种新的方法,利用专用扑克牌的灵感到Visual编程工具的建筑物,以实现拔除的编码体验。通过利用唤起符号代替单词,可以通过语言中立性。同一卡可以用来使用许多不同的游戏属于两个主要类别:棋盘游戏和空间游戏。已选择TwoTarget团体来测试有关方法的包容性和接合能力:受数字划分问题影响的小学,以及各种庇护和难民。本文提出了拟议的方法,并报告了流域试验的结果。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号