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TurtleTable: Learn the Basics of Computer Algorithms with Tangible Interactions

机译:Turtleable:了解计算机算法的基础知识与有形交互

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Computer programming has become a basic skill and is now part of the curriculum taught in middle school. In France, this educational reform was very sudden and many teachers are not yet trained adequately to teach this subject, leaving them in search of guidelines and tools to help them. It is in this context that we propose TurtleTable, an educational game, who has two main originalities. First of all, this game is not based on writing a computer program, like most of the other tools, but rather on executing a given program, step by step. These two approaches are complementary and essential to apprehend the logic behind computer programming. Secondly, TurtleTable is played in groups of three, by manipulating Tangible objects on an Interactive Tabletop (TIT). The players have to collaboratively move the objects on a grid, by following the instructions of the program on the screen. The game immediately indicates which instructions are executed correctly, allowing the learners to correct their mistakes. TurtleTable was tested by 59 middle school students. We developed four different interactions for TurtleTable (TIT, tabletop, tablet and computer) to compare their effects on motivation, collaboration and learning. The preliminary analysis show that the students really appreciated the game, especially the TIT version, that encouraged collaboration and gave them the impression they learned more.
机译:计算机编程已成为一个基本技能,现在是中学课程的一部分。在法国,这种教育改革非常突然,许多教师尚未充分接受培训来教授这个主题,让他们寻找帮助他们的指导方针和工具。正是在这种背景下,我们提出了戈塔布莱尔,一个有两个主要原创的教育游戏。首先,这个游戏不是基于编写计算机程序,如大多数其他工具,而是在执行给定的程序时,一步一步。这两种方法是互补的,非常重要,可以逮捕计算机编程背后的逻辑。其次,通过在交互式桌面(山雀)上操纵有形物体,以三组播放Turtleable。通过沿屏幕上程序的指令,该玩家必须协作地在网格上的对象移动。游戏立即表示正确执行的指令,允许学习者纠正他们的错误。 Turtleable由59名中学生进行测试。我们开发了四种不同的凝视(桌面,平板电脑)的相互作用,以比较它们对动机,协作和学习的影响。初步分析表明,学生真的很感激游戏,特别是山雀版本,鼓励合作,并给他们他们学到的印象。

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