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Reflective Rereading and the SimCity Effect in Interactive Stories

机译:反思重读和互动故事中的跨性效应

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Reflective rereading in print literature involves a critical or meditative re-examination of a work for deeper meanings. In this paper I argue that, in interactive stories, reflective rereading can involve examining the surface of an interactive work with the aim of gaining a deeper understanding of and appreciation for how the underlying computational system functions, and how this internal structure relates to the surface experience of the work as a story. I explore this through close readings of four interactive stories: The Walking Dead (Season 1), Facade, Prom Week, and Blood and Laurels. Through this analysis, I make connections between this form of reflective rereading and Wardrip-Fruin's "SimCity Effect", suggesting a correspondence between works that afford reflective rereading and those that exhibit the SimCity effect. Further, I suggest that the abstractions used to represent the underlying system will impact whether or not an interactive story affords reflective rereading.
机译:印刷文学中的反思重读涉及对更深入含义的工作致力于或冥想重新检查。在本文中,我认为,在互动故事中,反思重读可能涉及检查互动工作的表面,目的是获得更深入的理解和欣赏底层计算系统功能如何以及这种内部结构如何与表面相关作为一个故事的工作经验。我通过四个互动故事的密切读物来探索这一点:行走死亡(第1季),门面,舞会周和血液和桂冠。通过这种分析,我在这种形式的反射重定位和衣柜 - 福瑞的“跨性效应”之间进行了连接,建议作品之间的对应,负担得起的反思重读和表现出跨性效应的作品。此外,我建议使用用于代表底层系统的抽象将影响互动故事是否提供反映的重新判定。

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