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Reflective Rereading and the SimCity Effect in Interactive Stories

机译:互动故事中的反思性重读与模拟城市效应

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Reflective rereading in print literature involves a critical or meditative re-examination of a work for deeper meanings. In this paper I argue that, in interactive stories, reflective rereading can involve examining the surface of an interactive work with the aim of gaining a deeper understanding of and appreciation for how the underlying computational system functions, and how this internal structure relates to the surface experience of the work as a story. I explore this through close readings of four interactive stories: The Walking Dead (Season 1), Facade, Prom Week, and Blood and Laurels. Through this analysis, I make connections between this form of reflective rereading and Wardrip-Fruin's "SimCity Effect", suggesting a correspondence between works that afford reflective rereading and those that exhibit the SimCity effect. Further, I suggest that the abstractions used to represent the underlying system will impact whether or not an interactive story affords reflective rereading.
机译:印刷文学中的反思性重读涉及对作品的批判性或冥想性重新审视,以获取更深层的含义。在本文中,我认为,在交互式故事中,反思性重读可以涉及检查交互式作品的表面,目的是对底层计算系统的功能以及内部结构与表面的关系有更深入的了解和认识。作为故事的工作经验。我通过仔细阅读以下四个互动故事来探讨这一问题:《行尸走肉》(第1季),《门面》,《舞会周刊》和《鲜血与桂冠》。通过分析,我将这种形式的反射式重读与Wardrip-Fruin的“ SimCity效果”联系起来,提出了提供反射式重读的作品与那些表现出SimCity效果的作品之间的对应关系。此外,我建议用于表示底层系统的抽象将影响交互式故事是否提供反思性的重读。

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