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The Myth of 'Universal' Narrative Models Expanding the Design Space of Narrative Structures for Interactive Digital Narratives

机译:“普遍”叙事模式的神话扩大了互动数字叙事的叙事结构设计空间

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In narrative game design and related practices, the role and function of narrative models is described as predominantly pragmatic. However, we see that many interactive digital narratives (IDN) including narrative video games derive their story structures from the same formulas connected to Joseph Campbell and Aristotle, adhering to the trajectory of the Hero's Journey and the dramatic arc. We engage with scholarly criticism exposing the supposed ubiquity of these structures and agree that the question of narrative models in interactive digital media requires both further exploration and intervention. We follow up on some proposed solutions by looking at non-Western narrative traditions to expand the corpus of narrative structures available to game designers and other narrative developers. With this paper we raise awareness of alternative structures and simultaneously introduce implementable narrative structures with the aim to expand the design space and range of analytical models for IDN.
机译:在叙事游戏设计和相关实践中,叙事模型的作用和功能被描述为主要的务实。然而,我们看到许多互动数字叙述(IDN)包括叙事视频游戏的故事结构从与Joseph Campbell和Aristotle相同的相同公式中,秉承英雄之旅的轨迹和戏剧性的弧。我们参与学术批评,暴露所谓的这些结构的无处不在,并同意互动数字媒体中的叙事模式的问题需要进一步的探索和干预。我们通过查看非西方叙事传统来跟进一些提出的解决方案,以扩展可用于游戏设计师和其他叙述开发商的叙事结构的语料库。通过本文,我们提高了替代结构的认识,同时引入可实现的叙事结构,旨在扩展IDN的设计空间和分析模型的范围。

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