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Physical Guides: An Analysis of 3D Sketching Performance on Physical Objects in Augmented Reality

机译:物理指南:增强现实中物理对象的3D素描性能分析

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Augmented Reality (AR) lets users sketch 3D designs directly attached to existing physical objects. These objects provide natural haptic feedback whenever the pen touches them, and, unlike in VR, there is no need to digitize the physical object first. Especially in Personal Fabrication, this lets non-professional designers quickly create simple 3D models that fit existing physical objects. We studied how accurately visual lines and concave/convex surfaces let users draw 3D shapes attached to physical vs. virtual objects in AR. Results show that tracing physical objects is 48% more accurate, but takes longer than tracing virtual objects. Concave physical edges further improve accuracy due to their haptic guidance. Our findings provide initial metrics when designing AR sketching systems.
机译:增强现实(AR)允许用户直接附加到现有物理对象的3D设计。 这些对象每当笔触摸它们时提供自然触觉反馈,并且与VR不同,不需要首先向物理对象数字化。 特别是在个人制造中,这让非专业设计人员快速创建适合现有物理对象的简单3D模型。 我们研究了视线和凹面/凸面的精确度,让用户绘制连接到AR中的虚拟对象的3D形状。 结果表明,追踪物理对象更准确,但比跟踪虚拟对象需要更长的时间。 由于其触觉指导,凹面物理边缘进一步提高了准确性。 我们的调查结果在设计AR草图系统时提供初始指标。

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