首页> 外文学位 >Supporting multi-user interaction in co-located and remote augmented reality by improving reference performance and decreasing physical interference.
【24h】

Supporting multi-user interaction in co-located and remote augmented reality by improving reference performance and decreasing physical interference.

机译:通过提高参考性能和减少物理干扰,在同一位置和远程增强现实中支持多用户交互。

获取原文
获取原文并翻译 | 示例

摘要

One of the most fundamental components of our daily lives is social interaction, ranging from simple activities, such as purchasing a donut in a bakery on the way to work, to complex ones, such as instructing a remote colleague how to repair a broken automobile. While we interact with others, various challenges may arise, such as miscommunication or physical interference. In a bakery, a clerk may misunderstand the donut at which a customer was pointing due to the uncertainty of their finger direction. In a repair task, a technician may remove the wrong bolt and accidentally hit another user while replacing broken parts due to unclear instructions and lack of attention while communicating with a remote advisor.;This dissertation explores techniques for supporting multi-user 3D interaction in augmented reality in a way that addresses these challenges. Augmented Reality (AR) refers to interactively overlaying geometrically registered virtual media on the real world. In particular, we address how an AR system can use overlaid graphics to assist users in referencing local objects accurately and remote objects efficiently, and prevent co-located users from physically interfering with each other. My thesis is that our techniques can provide more accurate referencing for co-located and efficient referencing for remote users and lessen interference among users.;First, we present and evaluate an AR referencing technique for shared environments that is designed to improve the accuracy with which one user (the indicator) can point out a real physical object to another user (the recipient). Our technique is intended for use in otherwise unmodeled environments in which objects in the environment, and the hand of the indicator, are interactively observed by a depth camera, and both users wear tracked see-through displays. This technique allows the indicator to bring a copy of a portion of the physical environment closer and indicate a selection in the copy. At the same time, the recipient gets to see the indicator's live interaction represented virtually in another copy that is brought closer to the recipient, and is also shown the mapping between their copy and the actual portion of the physical environment. A formal user study confirms that our technique performs significantly more accurately than comparison techniques in situations in which the participating users have sufficiently different views of the scene.;Second, we extend the idea of using a copy (virtual replica) of physical object to help a remote expert assist a local user in performing a task in the local user's environment. We develop an approach that uses Virtual Reality (VR) or AR for the remote expert, and AR for the local user. It allows the expert to create and manipulate virtual replicas of physical objects in the local environment to refer to parts of those physical objects and to indicate actions on them. The expert demonstrates actions in 3D by manipulating virtual replicas, supported by constraints and annotations. We performed a user study of a 6DOF alignment task, a key operation in many physical task domains. We compared our approach with another 3D approach that also uses virtual replicas, in which the remote expert identifies corresponding pairs of points to align on a pair of objects, and a 2D approach in which the expert uses a 2D tablet-based drawing system similar to sketching systems developed for prior work by others on remote assistance. The study shows the 3D demonstration approach to be faster than the others.;Third, we present an interference avoidance technique (Redirected Motion) intended to lessen the chance of physical interference among users with tracked hand-held displays, while minimizing their awareness that the technique is being applied. This interaction technique warps virtual space by shifting the virtual location of a user's hand-held display. We conducted a formal user study to evaluate Redirected Motion against other approaches that either modify what a user sees or hears, or restrict the interaction capabilities users have. Our study was performed using a game we developed, in which two players moved their hand-held displays rapidly in the space around a shared gameboard. Our analysis showed that Redirected Motion effectively and imperceptibly kept players further apart physically than the other techniques.;These interaction techniques were implemented using an extensible programming framework we developed for supporting a broad range of multi-user immersive AR applications. This framework, Goblin XNA, integrates a 3D scene graph with support for 6DOF tracking, rigid body physics simulation, networking, shaders, particle systems, and 2D user interface primitives.;In summary, we showed that our referencing approaches can enhance multi-user AR by improving accuracy for co-located users and increasing efficiency for remote users. In addition, we demonstrated that our interference-avoidance approach can lessen the chance of unwanted physical interference between co-located users, without their being aware of its use.
机译:社交是我们日常生活中最基本的组成部分,从简单的活动(例如在上班途中在面包店购买甜甜圈)到复杂的活动(例如指导远程同事如何修理破损的汽车),不一而足。当我们与他人互动时,可能会出现各种挑战,例如沟通不畅或物理干扰。在面包店中,由于手指方向的不确定性,业务员可能会误解客户所指向的甜甜圈。在维修任务中,技术人员可能会弄错螺栓并由于与指导者沟通不便而引起的指导不清晰和注意力不集中而在更换损坏的零件时意外撞到另一个用户。本论文探讨了在增强型系统中支持多用户3D交互的技术。以解决这些挑战的方式实现现实。增强现实(AR)指的是在现实世界中以交互方式叠加几何记录的虚拟媒体。特别是,我们解决了AR系统如何使用重叠图形来帮助用户准确地引用本地对象和有效地远程对象,以及如何防止位于同一位置的用户在物理上相互干扰。我的观点是,我们的技术可以为远程用户的同位定位和高效参考提供更准确的参考,并减少用户之间的干扰。首先,我们介绍和评估一种用于共享环境的AR参考技术,旨在提高准确度。一个用户(指示符)可以向另一个用户(接收者)指出真实的物理对象。我们的技术旨在用于其他未建模的环境中,在该环境中,深度相机可以交互地观察环境中的对象和指示器的指针,并且两个用户都佩戴了跟踪的透视显示器。此技术允许指示器将物理环境的一部分副本拉近,并指示副本中的选择。同时,接收者可以看到指示器的实时交互实际上是在另一个副本中代表的,该副本更加接近接收者,并且还显示了其副本与物理环境的实际部分之间的映射。正式的用户研究证实,在参与的用户对场景有足够不同的观察的情况下,我们的技术比比较技术要准确得多。其次,我们扩展了使用物理对象的副本(虚拟副本)的想法,以帮助远程专家协助本地用户在本地用户的环境中执行任务。我们开发了一种方法,将虚拟现实(VR)或AR用于远程专家,将AR用于本地用户。它使专家可以在本地环境中创建和操作物理对象的虚拟副本,以引用这些物理对象的各个部分并指示对它们的操作。专家通过操作受约束和注释支持的虚拟副本来演示3D动作。我们对6DOF对齐任务进行了用户研究,这是许多物理任务领域中的关键操作。我们将我们的方法与另一种使用虚拟副本的3D方法进行了比较,在3D方法中,远程专家标识了对应的点对以在一对对象上对齐;在2D方法中,专家使用了基于2D平板的绘图系统素描系统,供其他人在远程协助上进行先前的工作。研究表明3D演示方法要比其他方法快。第三,我们提出了一种避免干扰技术(Redirected Motion),旨在减少使用手持式手持显示器的用户之间的物理干扰的机会,同时最大程度地减少他们对手持显示器的了解。技术正在被应用。这种交互技术通过移动用户手持显示器的虚拟位置来扭曲虚拟空间。我们进行了一次正式的用户研究,以针对其他方法(包括修改用户看到或听到的内容或限制用户具有的交互功能)评估重定向运动。我们的研究是使用我们开发的游戏进行的,其中两个玩家在一个共享游戏板周围的空间中快速移动了他们的手持显示器。我们的分析表明,Redirected Motion与其他技术相比,在运动上有效且不易察觉地使玩家与玩家之间的距离更远。;这些交互技术是使用我们为支持广泛的多用户沉浸式AR应用程序而开发的可扩展编程框架实现的。该框架Goblin XNA集成了3D场景图,并支持6DOF跟踪,刚体物理模拟,网络,着色器,粒子系统和2D用户界面原语。通过提高同位用户的准确性并提高远程用户的效率来实现AR。此外,我们证明了我们的避免干扰方法可以减少位于同一地点的用户之间不必要的物理干扰的机会,而无需他们知道其使用。

著录项

  • 作者

    Oda, Ohan.;

  • 作者单位

    Columbia University.;

  • 授予单位 Columbia University.;
  • 学科 Computer science.
  • 学位 Ph.D.
  • 年度 2016
  • 页码 274 p.
  • 总页数 274
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

  • 入库时间 2022-08-17 11:39:37

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号