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Moldy Ghosts and Yeasty Invasions: Glitches in Hybrid Bio-Digital Games

机译:发霉的幽灵和酵母侵权:混合生物数字游戏中的故障

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Hybrid bio-digital games integrate real, biological materials into computer systems. They offer a rich, playful space in which interactions between humans, computers, and non-human organisms can be explored. However, the concept of video game 'glitching' in hybrid bio-digital games, specifically those that result from interactions between the biological and the computer hardware and/or software, have not been explored in great detail. We report two incidences of glitches observed during Mold Rush - a hybrid bio-digital game based on growth patterns of living mold: The creation of an additional game character (Moldy Ghosts), and the gameplay freeze (a Yeasty Invasion). As we interpret our observations, we question the potential for glitches to become valuable tools in framing HCI investigations into designing a productive and meaningful biological-digital interactions. The goal of this paper is to propose three testable routes in which glitches could be implemented. 1) Glitch as a tool for learning 2) Glitch as a precursor for an experience-enhancing game component, and 3) Glitch as an instigator for discourse on ethical implications of bio-digital games.
机译:混合生物数字游戏将真实的生物材料整合到计算机系统中。它们提供了丰富,俏皮的空间,可以探讨人类,计算机和非人体生物之间的相互作用。然而,在混合生物数字游戏中的视频游戏“故障”的概念,特别是那些导致生物和计算机硬件和/或软件之间的相互作用,尚未详细探讨。我们报告了在霉菌匆忙期间观察到的两次毛刺术语 - 一个基于生活模具的生长模式的混合生物数字游戏:创建额外的游戏角色(发霉的鬼魂)和游戏冻结(酵母入侵)。当我们解释我们的观察时,我们质疑故障的潜力,使HCI调查框架设计成设计富有成效和有意义的生物数字交互。本文的目标是提出三条可测试的路线,其中可以实现毛刺。 1)毛刺作为学习的工具2)毛刺作为经验增强游戏组件的前兆,以及3)毛刺作为讨论生物数字游戏的道德含义的煽动者。

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