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Tainted: An olfaction-enhanced game narrative for smelling virtual ghosts

机译:污染:嗅觉增强的游戏叙事,用于嗅到虚拟鬼魂

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This paper presents "Tainted", a first-person 3D adventure game that enables players to experience a traditional horror folklore using visual-auditory-olfactory interactions. The system consists of a computer to play the game and a smell-emitting module that contains four different scents (jasmine, pineapple, mango and banana). The information provided by the additional olfactory stimuli delivers an immersive gaming experience by providing game narrative and signaling predefined game conditions (e.g. imminent threat, game hints). At the same time, smell stimuli attempt to invoke emotional responses such as fear and curiosity. Experiments were carried out to 1) validate the design of the device and 2) measure user enjoyment and experience with and without the added smell feedback using an adapted questionnaire from the GameFlow model. The results show that the provided olfactory stimuli are more informative to users and provoked greater emotions, as compared to the use of visual and auditory cues alone. The majority of participants preferred to have the added feedback device in the game (95% neutral and positive). However, approximately 26% of participants also noted that the smells are not distinct from each other. Nevertheless, it is suggested that the olfactory information is closely coupled with players' experience and enjoyment of the narrative, as well as the smell-driven gameplay. Future studies of these factors will enable us to establish a framework to support multisensory game developers in the design of olfaction-enhanced games and other multimedia applications.
机译:本文介绍了一个“受污染”,是一家第一人称3D冒险游戏,使玩家能够使用视觉听觉嗅觉互动体验传统的恐怖民间传说。该系统由计算机组成,用于播放游戏和嗅觉模块,其中包含四种不同的气味(茉莉花,菠萝,芒果和香蕉)。额外的嗅觉刺激提供的信息通过提供游戏叙事和信令预定义的游戏条件(例如即将威胁,游戏提示),提供了沉浸式游戏体验。与此同时,嗅觉刺激试图调查情绪反应,如恐惧和好奇心。实验进行了1)验证设备的设计和2)使用来自GameFlow模型的适应问卷的添加的嗅觉反馈来验证用户享受和经验。结果表明,与使用视觉和听觉线索的使用相比,为用户提供了对用户的更具信息丰富,激起了更大的情绪。大多数参与者都喜欢在游戏中具有添加的反馈装置(95%中性和阳性)。然而,大约26%的参与者也注意到嗅觉并不彼此区别。然而,有人建议嗅觉信息与球员的经验和娱乐以及闻名的游戏玩法密切联系。对这些因素的未来研究将使我们能够在设计嗅觉增强的游戏和其他多媒体应用程序中支持多士道游戏开发人员来建立一个框架。

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