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Impact of Game Elements in Players Artistic Experience

机译:游戏元素在球员艺术体验中的影响

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This paper analyses the impact that introducing game elements can have in players' artistic valuation of video-games. We put forth a hypothesis that aesthetic experiences are incompatible with game elements (challenges and rewards/penalties). We tested it, by allowing (n=76) subjects to experience two different variants of the same artistic video game, one with game elements, another without. Using a mixed methods approach, we study results from self-reports and open-ended questionnaires. These indicate that in the game version's case, subjects reported being less focused in understanding the experience's meaning and found it less meaningful to a statistically significant degree. Therefore, we conclude that game designers seeking to mediate artistic experiences should be cautious in the introduction of game elements, as they can negatively impact the experience's value.
机译:本文分析了引入游戏元素在视频游戏中艺术估值的影响。 我们提出了一个假设,即审美经历与游戏元素(挑战和奖励/处罚)不相容。 我们通过允许(n = 76)受试者体验同一艺术视频游戏的两个不同变体,一个没有游戏元素的受试者。 使用混合方法方法,我们研究了自我报告和开放式问卷的结果。 这些表明,在游戏版本的案例中,主题报告的主题较少专注于了解体验的含义,并发现它对统计上显着程度不太有意义。 因此,我们得出结论,在引入游戏元素时,寻求调解艺术体验的游戏设计师应该是谨慎的,因为它们可以对体验的价值产生负面影响。

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