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Card game for learning and practicing experience elements to players for the models of behavioral and financial success

机译:纸牌游戏,用于向玩家学习和实践经验元素,以建立行为和财务上的成功模型

摘要

A card game for teaching skills to players for the models of behavioral and financial success includes a financial center; simulated life event cards; different variable element cards; a plurality of different energy element cards; a plurality of different self energy element cards; and a plurality of different game recordation and learning reports wherein the player can declare a qualifier by reaching a qualified target, any qualifier who self-confident become the winner can declare a state of entering the final decisive contest to challenge the champion and announce how many cycles the competition ended Simultaneously, the final competition period should not be less than three times cycling trough the financial center and the game will be finished after these cycles. Scores of all players will be calculated after end with a genuine winner being declared thereafter. The winner is not only a qualifier but also the genuine victor.
机译:一种纸牌游戏,用于向玩家教授行为和财务上的成功模式的技能,包括一个财务中心;模拟生活事件卡;不同的可变元素卡;多个不同的能量元素卡;多个不同的自能量元素卡;以及多个不同的游戏记录和学习报告,其中玩家可以通过达到合格的目标来宣布预选赛,任何自信地成为获胜者的预选赛者都可以宣布进入决定性比赛的最终状态,以挑战冠军并宣布多少周期比赛同时结束,最后的比赛周期应不少于金融中心骑行的三倍,并且比赛将在这些周期后结束。所有球员的得分将在结束后计算,之后才宣布真正的赢家。获胜者不仅是预选赛,而且还是真正的胜利者。

著录项

  • 公开/公告号US8297621B1

    专利类型

  • 公开/公告日2012-10-30

    原文格式PDF

  • 申请/专利权人 SHU HUA CHAO;CHING YEN HUANG;

    申请/专利号US201113162723

  • 发明设计人 SHU HUA CHAO;CHING YEN HUANG;

    申请日2011-06-17

  • 分类号A63F1/02;

  • 国家 US

  • 入库时间 2022-08-21 17:29:57

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