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Designing for Game-based Learning Model: The Effective Integration of Flow Experience and Game Elements to Support Learning

机译:基于游戏的学习模型的设计:流程体验和游戏元素的有效整合以支持学习

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Game-based learning (GBL) is growing rapidly as a gaming industry as well as a field of academic research. Developing GBL is not an easy task. It requires a tight collaboration with domain experts and this need considering a complex mix of disciplines and technologies. Learning theory, learning contents, and game design are three multidisciplinary challenges involved in proper GBL development. This paper attempts to address these challenges by demonstrating how GBL can be conceptualized from different theoretical perspectives on learning and discuss a number of fundamental elements of game design that are essential for effective learning. Then, we propose a novel methodology of design and development of GBL model that facilitates the integration of flow experience with such game elements to support learning in games. Comparisons with existing frameworks are included. Evaluation and practical performance results supported by some case study called "A day without computer-mediated technology" are also demonstrated to verify the usability of the proposed model.
机译:基于游戏的学习(GBL)作为游戏行业以及学术研究领域正在迅速发展。开发GBL并非易事。它需要与领域专家紧密合作,并且需要考虑学科和技术的复杂组合。学习理论,学习内容和游戏设计是GBL正确开发所涉及的三个多学科挑战。本文试图通过演示如何从学习的不同理论角度来概念化GBL来应对这些挑战,并讨论游戏设计的许多基本要素,这些要素对于有效学习至关重要。然后,我们提出了一种GBL模型设计和开发的新颖方法,该方法有助于将流程体验与此类游戏元素集成在一起,以支持游戏中的学习。包括与现有框架的比较。还演示了一些案例研究(称为“没有计算机介导的技术的一天”)支持的评估和实际性能结果,以验证所提出模型的可用性。

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