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Kickables: Tangibles for Feet

机译:踢球:脚的切片

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摘要

We introduce the concept of tangibles that users manipulate with their feet. We call them kickables. Unlike traditional tangibles, kickables allow for very large interaction surfaces as kickables reside on the ground. The main benefit of kickables over other foot-based modalities (e.g., foot touch), is their strong affordance, which we validate in two user studies. This affordance makes kickables well-suited for walkup installations, such as tradeshows or museum exhibits. We present a custom design as well as five sets of standard kickables to help application designers create kickable applications faster. Each set supports multiple standard controls, such as push buttons, switches, dials, and sliders. In doing so, each set explores a different design principle, in particular different mechanical constraints. We demonstrate an implementation on our pressure-sensing floor.
机译:我们介绍了用户用脚操纵的切片的概念。我们称之为踢球。与传统的切片不同,Keekable允许非常大的互动表面,因为Ketable居住在地面上。在其他脚踏体型(例如,脚触摸)上的主要福利是他们的强烈因力,我们在两个用户研究中验证。这笔可供促使适合走路装置,例如贸易展览会或博物馆展品。我们呈现了自定义设计以及五组标准促使,以帮助应用程序设计人员更快地创建可启动应用程序。每组都支持多个标准控件,例如按钮,交换机,拨号和滑块。在这样做时,每组探讨不同的设计原理,特别是不同的机械约束。我们展示了我们的压力传感楼层的实施。

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