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Using Extracted Features to Inform Alignment-Driven Design Ideas in an Educational Game

机译:使用提取的功能在教育游戏中通知对齐驱动的设计理念

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As educational games have become a larger field of study, there has been a growing need for analytic methods that can be used to assess game design and inform iteration. While much previous work has focused on the measurement of student engagement or learning at a gross level, we argue that new methods are necessary for measuring the alignment of a game to its target learning goals at an appropriate level of detail to inform design decisions. We present a novel technique that we have employed to examine alignment in an open-ended educational game. The approach is based on examining how the game reacts to representative student solutions that do and do not obey target principles. We demonstrate this method using real student data and discuss how redesign might be informed by these techniques.
机译:随着教育游戏已成为一个更大的研究领域,对分析方法的需求越来越需要,可用于评估游戏设计并告知迭代。虽然以前的工作已经侧重于学生参与或在总级别的测量,但我们认为新的方法对于在适当的细节中测量游戏对目标学习目标的对准,以便为设计决策提供信息。我们提出了一种新的技术,我们希望在开放式教育游戏中审查一致。该方法是基于检查游戏如何对代表的学生解决方案作出反应,这些解决方案涉及并不遵守目标原则。我们使用真实学生数据演示此方法,并讨论这些技术可能会如何提供重新设计。

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