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Developing a game-based learning environment by using Ubi-Media technologies

机译:使用UBI-Media Technologies开发基于游戏的学习环境

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The advances in information technology have brought a digital learning world to us. However, there are still people far away from the digital learning world. In this paper, we would like to construct an integrated game-based learning environment which allows learners to learn by game playing in order to improve learnerspsila learning motivation and learning efficiency. We will introduce some significant subsystems, such as a cutting edge authoring tool and related system elements, with possible learning scenario to serve the goal. Furthermore, in order to make the U-GBL (ubiquitous game-based learning) environment more interesting and practical, we utilize the interactive video courses as the game missions, the ubiquitous multimedia based on GPS/GIS/RFID technologies for the location-based information, and mainly, the learners themselves as the gamers. Eventually, we hope learners could enjoy their learning activities anytime anywhere by using our proposed U-GBL system.
机译:信息技术的进步为我们带来了数字学习世界。但是,仍然有远离数字学习世界的人。在本文中,我们想构建一个基于综合的游戏学习环境,允许学习者通过游戏游戏来学习,以提高学习者普及的学习动机和学习效率。我们将介绍一些重要的子系统,例如尖端创作工具和相关系统元素,具有可能的学习场景来服务目标。此外,为了使U-GBL(基于普遍的比赛学习)环境更有趣和实用,我们利用互动视频课程作为游戏任务,基于GPS / GIS / RFID技术的无处不在的多媒体为基于位置的基于GPS / GIS / RFID技术信息,主要是学习者自己作为游戏玩家。最终,我们希望学习者可以随时随地使用我们提出的U-GBL系统随时随地享受他们的学习活动。

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