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Teaching Automated Strategic Reasoning Using Capstone Tournaments

机译:使用Capstone锦标赛教学自动化战略推理

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Courses in artificial intelligence and related topics often cover methods for reasoning under uncertainty, decision theory, and game theory. However, these methods can seem very abstract when students first encounter them, and they are often taught using simple toy problems. Our goal is to help students to operationalize this knowledge by designing sophisticated autonomous agents that must make complex decisions in games that capture their interest. We describe a tournament-based pedagogy that we have used in two different courses with two different games based on current research topics in artificial intelligence to engage students in designing agents that use strategic reasoning. Many students find this structure very engaging, and we find that students develop a deeper understanding of the abstract strategic reasoning concepts introduced in the courses.
机译:人工智能和相关主题的课程经常涵盖不确定性,决策理论和博弈论的推理方法。然而,当学生首次遇到它们时,这些方法似乎非常摘要,并且他们经常使用简单的玩具问题教授。我们的目标是帮助学生通过设计精致的自治代理商来运作这些知识,这些代理必须在捕获他们兴趣的游戏中做出复杂的决定。我们描述了一项基于锦标赛的教学图,我们在两个不同的课程中使用了两种不同的游戏,基于当前的人工智能研究主题,从事学生使用战略推理的设计代理商。许多学生发现这种结构非常接触,我们发现学生更深入地了解课程中介绍的抽象战略推理概念。

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