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Near-Optimal Play in a Social Learning Game

机译:在社交学习游戏中的近乎最佳游戏

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摘要

We provide an algorithm to compute near-optimal strategies for the Cultaptation social learning game. We show that the strategies produced by our algorithm are near-optimal, both in their expected utility and their expected reproductive success. We show how our algorithm can be used to provide insight into evolutionary conditions under which learning is best done by copying others, versus the conditions under which learning is best done by trial-and-error.
机译:我们提供了一种算法来计算文化社会学习游戏的近最优策略。我们表明,我们的算法产生的策略在预期的实用程序和预期的生殖成功中近乎最佳。我们展示了我们的算法如何使用洞察进化条件,通过复制其他人来说,与其他人通过试验和错误最好地完成学习的条件。

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