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User Experiences with a Virtual Swimming Interface Exhibit

机译:使用虚拟游泳界面展览的用户体验

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We created an exhibit based on a new locomotion interface for swimming in a virtual reality ocean environment as part of our Swimming Across the Pacific art project. In our exhibit we suspend the swimmer using a hand gliding and leg harness with pulleys and ropes in an 8ft-cubic swimming apparatus. The virtual reality ocean world has sky, sea waves, splashes, ocean floor and an avatar representing the swimmer who wears a tracked head-mounted display so he can watch himself swim. The audience sees the swimmer hanging in the apparatus overlaid on a video projection of his ocean swimming avatar. The avatar mimics the real swimmer's movements sensed by eight magnetic position trackers attached to the swimmer. Over 500 people tried swimming and thousands watched during two exhibitions. We report our observations of swimmers and audiences engaged in and enjoying the experience leading us to identify design strategies for interactive exhibitions.
机译:我们创建了一个基于新型机置界面的展览,用于在虚拟现实海洋环境中游泳,作为我们在太平洋艺术项目中游泳的一部分。在我们的展览中,我们将游泳运动员悬挂在8英尺立方体游泳装置中的用滑轮和绳索使用手动滑翔和腿部线束。虚拟现实海洋世界有天空,海浪,飞溅,海底和一个代表游泳者穿着追踪的头戴式展示的游泳者,所以他可以看自己游泳。观众看到悬挂在覆盖在他的海洋游泳头像的视频投影的装置中的游泳运动员。化身模仿真正的游泳运动员被八个磁性位置跟踪器所感测的运动。在两个展览期间,500多人尝试游泳和数千人。我们报告了我们对参与和享受导致我们识别互动展览的设计策略的经验的观察。

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