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Rendering Dynamic Real-World Scenes Using Image Spheres

机译:使用图像球体渲染动态现实世界场景

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We introduce Image Spheres - a novel approach for rendering dynamic real-world scenes. As sensors for online geometry reconstruction enhance more and more, it is desirable to render their output while up-to-date color information is applied. Images received from cameras mounted on moving pan-tilt units are uploaded to the graphic memory almost immediately after they are received. With very low preprocessing they are used to color the perpetually updated geometry immediately. To control graphic memory usage, our method includes a fast image replacement algorithm which regards redundancy when deciding which image to delete. We demonstrate our results on high polygonal laser scan models combined with geometry data received by a Photonic Mixer Device range sensor.
机译:我们介绍了图像领域 - 一种渲染动态现实世界场景的新方法。作为在线几何重建的传感器,越来越多地增强,期望在应用最新颜色信息的同时呈现其输出。从安装在移动平移单元上的摄像机接收的图像几乎在接收后立即上传到图形存储器。具有非常低的预处理,它们用于立即彩色永久更新的几何形状。为了控制图形内存使用情况,我们的方法包括快速图像替换算法,在确定要删除的图像时冗余。我们展示了我们在高多边形激光扫描模型上结合光子混合器装置范围传感器接收的几何数据的结果。

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