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Teaching Computational Science Using VPython and Virtual Reality

机译:使用vpython和虚拟现实教学计算科学

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The Australian National University has two new complementary computational science programs, the Bachelor of Computational Science and the eScience graduate program. Students from the eScience program have developed sophisticated visualisation projects which have then been used to educate current and prospective undergraduate students in the Bachelor program. In this paper we will discuss the use of VPython combined with a 3D visualisation theatre, the Wedge, to produce hands-on computational science tutorials which we use to motivate computational science. We will briefly describe the use of VPython in our outreach tutorials, in particular a bouncing ball and gas simulation tutorial. The wedge virtual reality environment is also described as is the porting of VPython to the Wedge. Overall we provide a glimpse into our coordinated approach to using high level visualisation and virtual reality in the promotion of computational science.
机译:澳大利亚国立大学拥有两个新的补充计算科学计划,计算科学的学士和簧氏毕业生课程。来自埃斯福安计划的学生已经开发了复杂的可视化项目,然后被用来教育学士学位中的当前和预期本科生。在本文中,我们将讨论使用Vpython与3D可视化剧院,楔子一起使用,以产生我们用于激励计算科学的实践计算科学教程。我们将简要介绍在我们的外展教程中使用Vpython,特别是一个弹跳球和气体模拟教程。楔形虚拟现实环境也被描述为Vpython的移植到楔形。总体而言,我们将一瞥通过在促进计算科学方面使用高级可视化和虚拟现实的协调方法。

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