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Through-the-Lens Cinematography

机译:通过镜头电影摄影

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This article presents an extension of the Through-the-Lens Camera Control approach proposed by Gleicher and Witkin. It first provides a higher means of control on the camera by using virtual composition primitives and second offers a means for through-the-lens interaction with both the location of the objects in the scene and the lighting. By setting properties on the composition primitives, users convey constraints to enforce the positioning of the camera, the objects and the lights directly through the lens. The paper presents how to express all three problems of indirect camera, object and light interaction in a consistent way and provides some first results. The solving techniques rely on the expression of the image Jacobian coupled with a constrained optimizer based on Quadratic Programming. The Jacobian expresses the relation between the user input and the possible degrees of freedom on the entity to manipulate; in order to avoid solving failures that are delicate to manage in user interfaces, we propose a mass-spring interaction model. As a result, the user should be able concentrate on higher level properties such as composition, balance and unity through a natural and effective interaction process.
机译:本文介绍了盖尔林和威特金提出的通镜头摄像机控制方法的延伸。它首先通过使用虚拟合成基元在相机上提供更高的控制手段,第二个提供与场景中对象中的物体位置的通孔相互作用的手段。通过在组合物原语上设置属性,用户传达限制以直接通过镜头直接执行摄像机的定位,对象和灯。本文以一致的方式表达了如何表达间接摄像机,对象和光线交互的所有三个问题,并提供了一些第一个结果。基于二次编程,求解技术依赖于图像Jacobian的表达式与约束优化器耦合。雅各比亚表示用户输入与实体的可能自由度之间的关系;为了避免在用户界面中管理微妙的故障,我们提出了一种质量弹簧相互作用模型。结果,通过自然和有效的相互作用过程,用户应该能够专注于更高的级别属性,例如构图,平衡和团结。

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