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Pricing Differentiated Services: A Game-Theoretic Approach

机译:定价差异化服务:一种游戏 - 理论方法

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We consider TCP and real-time connections sharing a bottleneck buffer using RED. The latter gives differentiated services to the applications according to their choice of service class. The choice of a service class of an application depends both on the QoS as well as on the cost. We first study the performance of the system as a function of the connections' parameters and choice of service classes. We then study the decision problem of how to choose the service classes as a game. We finally study how to choose prices so that the resulting equilibrium would maximize the network's benefit.
机译:我们考虑使用红色共享瓶颈缓冲区的TCP和实时连接。后者根据他们的服务类选择向应用程序提供差异化​​服务。应用程序的服务类的选择取决于QoS以及成本。我们首先研究系统的性能作为连接的参数和服务类的选择。然后,我们研究如何选择服务课程作为游戏的决策问题。我们终于研究了如何选择价格,以便产生的均衡将最大化网络的利益。

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