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CONSTRUCTING A COMPUTING COMPETITION TO TEACH TEAMWORK

机译:构建一个教学团队合作的计算竞争

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Education has often been concerned with transferring information to students rather than building skills they need to thrive in today's world. Employers are as interested in a student's ability to work effectively in a team as in their technical ability In 2000 the Computer Society set up a design competition to promote the very skills students require in the workplace. Unlike competitions stressing fast thinking under pressure, the Computer Society's competition operates over six months and requires four undergraduates to specify a computer-based solution to a problem, build a system, test it, and then document it. Students are given an open-ended problem in December and asked to exhibit a working product at the World Finals in June. Students submit 30-page reports covering the design and testing of their system. Moreover, the students should employ good software engineering practice. The top ten teams demonstrate their projects to an international team of judges. At the World Finals students have to demonstrate an ability to sell their product to the world by multimedia-based presentations, short promotional films, or even role-playing. The paper discusses the competition's background, its development, and its future direction.
机译:教育往往关注将信息转移给学生,而不是在当今世界中茁壮成长的建立技能。雇主对学生在2000年在其技术能力中有效地工作的能力,计算机社会建立了一个设计竞赛,以推广在工作场所所需的技能所需的技能。与强调压力快速思考的竞争不同,计算机协会的竞争超过六个月,需要四个本科生来指定基于计算机的问题,构建系统,测试它,然后记录它。学生在12月获得了一个开放式问题,并要求在6月展出世界决赛的工作产品。学生提交了30页的报告,涵盖了其系统的设计和测试。此外,学生应该采用良好的软件工程实践。十大球队向国际法官团队展示了他们的项目。在世界决赛中,学生必须通过基于多媒体的演示,短暂的宣传电影,甚至角色扮演来展示将其产品销售给世界的能力。本文讨论了竞争的背景,发展和未来方向。

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