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War and Peace among Artificial Nations - A Model and Simulation Based on a Two-Layered Multi-agent System

机译:人工国家的战争与和平 - 基于双层多助理系统的模型与仿真

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This paper attempts to model the dynamics of war and peace in a virtual world to deepen our understanding why wars continue arising in spite of many peace keeping efforts. Land is modelled as a toroidal plain divided into square grid. Each nation consists of several villages that own a limited number of adjoining tiles of grids. A nation sometimes invades an adjacent village of another nation and occupies it. Inhabitants in each village consists of farmers, officers, and soldiers. Village can enlarge their territory by developing an empty tile, and can be independent from the nation they currently belong to. Each nation and village have their own meme for decision making that mutates when their successors inherit the strategies. In order to investigate what occurs in the virtual world we built ,a simulation system with a GUI that facilitates parameter set-up. The results displayed a typical phenomenon: repeated rise and fall of big nations. With other parameter settings, we also observed a period of equilibrium by a number of nations followed by a period of domination by one large ruling nation.
机译:本文试图模拟虚拟世界中的战争与和平的动态,以加深我们的理解,为什么战争仍在继续发生战争,尽管有许多和平努力。土地被建模为环形平原分为方形网格。每个国家都是由几个村庄组成,拥有有限数量的网格瓷砖。一个国家有时会侵入另一个国家的邻近村庄并占据它。每个村庄的居民包括农民,官员和士兵。村庄可以通过开发空瓷砖扩大他们的领土,可以独立于他们目前所属的国家。每个国家和村庄都有自己的模因,以便在他们的继任者继承战略时变得更加突变。为了调查我们构建的虚拟世界中发生的内容,一个带有GUI的仿真系统,便于参数设置。结果显示了一个典型的现象:重复上升和堕落的大国。通过其他参数设置,我们还观察了一系列各国的均衡期,随后是一个大型裁决全国的统治时期。

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