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An Optimized Soft Shadow Volume Algorithm with Real-Time Performance

机译:具有实时性能的优化软影卷算法

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In this paper, we present several optimizations to our previously presented soft shadow volume algorithm. Our optimizations include tighter wedges, heavily optimized pixel shader code for both rectangular and spherical light sources, a frame buffer blending technique to overcome the limitation of 8-bit frame buffers, and a simple culling algorithm. These together give real-time performance, and for simple models we get frame rates of over 150 fps. For more complex models 50 fps is normal. In addition to optimizations, two simple techniques for improving the visual quality are also presented.
机译:在本文中,我们向先前呈现的软影卷算法提供了几种优化。我们的优化包括更紧密的楔形,重优优优化像素着色器代码,用于矩形和球形光源,帧缓冲器混合技术,以克服8位帧缓冲器的限制,以及简单的剔除算法。这些聚在一起提供实时性能,并且对于简单的模型,我们得到了超过150 fps的帧速率。对于更复杂的模型,50 fps是正常的。除了优化外,还提出了两种简单的改善视觉质量的技术。

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