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Real-Time Volume Shadow using Visible-Non Visible Algorithm

机译:使用可见-非可见算法的实时体积阴影

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摘要

Shadows are most important effect to make realistic games and visually appealing images, but they are poor in frame per second. Silhouette detection is most important phases to create real-time shadow. Approach: Present study describes a real-time shadow generated with volume shadow algorithm using Visible-Non Visible algorithm (VNV) in virtual environment illuminated by a movable light source to improve the frame per second. Silhouette detection that is most expensive part of shadow creation was described. Triangular method and VNV method were compared. An improved algorithm for volume shadow was proposed and volume shadow using both methods in C++ Opengl implemented. Results: The VNV algorithm increases the number of Frame Per Second (FPS) and as a result decreases the cost of implementation. Conclusion: A verified algorithm for volume shadow makes it easy to understand by everyone how to produce real-time shadow in outdoor and indoor virtual environment. It is possible to use it in current commercial games or other virtual reality systems
机译:阴影是制作逼真的游戏和吸引人的图像时最重要的效果,但每秒帧数很低。轮廓检测是创建实时阴影的最重要阶段。方法:本研究描述了在可移动光源照明的虚拟环境中使用可见-非可见算法(VNV)使用体积阴影算法生成的实时阴影,以提高每秒帧数。描述了阴影检测中最昂贵的部分剪影检测。比较了三角法和VNV法。提出了一种改进的体积阴影算法,并在C ++ Opengl中使用这两种方法实现了体积阴影。结果:VNV算法增加了每秒帧数(FPS),因此降低了实现成本。结论:经过验证的体积阴影算法使每个人都易于理解如何在室外和室内虚拟环境中生成实时阴影。可以在当前的商业游戏或其他虚拟现实系统中使用它

著录项

  • 来源
    《Journal of computer sciences》 |2011年第7期|p.980-985|共6页
  • 作者单位

    Department of Computer Graphics and Multimedia, UTM ViCubeLab, Faculty of Computer Science and Information System, University Technology Malaysia 81310, Johor, Malaysia;

    rnDepartment of Computer Graphics and Multimedia, UTM ViCubeLab, Faculty of Computer Science and Information System, University Technology Malaysia 81310, Johor, Malaysia;

    rnDepartment of Computer Graphics and Multimedia, UTM ViCubeLab, Faculty of Computer Science and Information System, University Technology Malaysia 81310, Johor, Malaysia;

    rnDepartment of Computer Graphics and Multimedia, UTM ViCubeLab, Faculty of Computer Science and Information System, University Technology Malaysia 81310, Johor, Malaysia;

  • 收录信息
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

    =Real-time shadow; volume shadow; silhouette detection; stencil buffer;

    机译:=实时阴影;体影;轮廓检测;模板缓冲;

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