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3D Graphics LSI Core for Mobile Phone 'Z3D'

机译:3D图形LSI核心用于手机“Z3D”

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In this paper we describe the architecture of the 3D graphics LSI core for mobile phone "Z3D". The major 3D graphics applications on mobile phones are character animation and games. While a character animation or a game is running, the CPU has to be used for the communication to the center machine and CPU clock frequency is low. Therefore, the requirement of Z3D is small, low power, and CPU free. The pipeline of Z3D is composed of a geometry engine, rendering engine, and pixel engine. Generally, these modules run in pipeline on PC, but running in pipeline, power consumption rises. We used gated clock control for low power consumption and having the pipeline work in sequential, we could reduce 40% of the power consumption with 10% performance decreasing. The geometry processing performance of Z3D is up to 185Kvertex/sec and the pixel performance is 5Mpixel/sec. This performance is enough to have character animations and games run. The data of 3D shape and animation can be defined using common 3D modeler and contents program can be described by Java. Low level rendering interface and animation rendering interface are provided as a Java API. All the contents programs can be downloaded from network.
机译:在本文中,我们描述了用于移动电话“Z3D”的3D图形LSI核心的体系结构。移动电话上的主要3D图形应用是字符动画和游戏。虽然角色动画或游戏正在运行,但CPU必须用于与中心机器的通信,CPU时钟频率低。因此,Z3D的要求是小,低功率和CPU。 Z3D的管道由几何发动机,渲染引擎和像素引擎组成。通常,这些模块在PC上的管道中运行,但在管道中运行,功耗升高。我们使用Gated Clock Contract进行低功耗,并在顺序中使用管道工作,我们可以减少40%的功耗,性能下降10%。 Z3D的几何处理性能高达185kvertex / sec,像素性能为5mpixel / sec。这种性能足以拥有角色动画和游戏运行。可以使用公共3D建模器定义3D形状和动画的数据,并且可以通过Java描述内容程序。低级渲染界面和动画呈现接口作为Java API提供。可以从网络下载所有内容程序。

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