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Layered environment-map impostors for arbitrary scenes

机译:分层环境地图Appostors用于任意场景

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This paper presents a new impostor-based approach to accelerate the rendering of very complex static scenes. The scene is partitioned into viewing regions, and a layered impostor representation is precalculated for each of them. An optimal placement of impostor layers guarantees that our representation is indistinguishable from the original geometry. Furthermore the algorithm exploits common graphics hardware both during preprocessing and rendering. Moreover the impostor representation is compressed using several strategies to cut down on storage space.
机译:本文提出了一种新的基于冒牌的方法,可以加速非常复杂的静态场景。该场景被划分为观看区域,并且为每个观察区进行分层冒号表示。 IPPOSTOR层的最佳位置保证了我们的表示与原始几何形状无法区分。此外,该算法在预处理和渲染期间利用公共图形硬件。此外,使用几种策略来压缩冒号斯特克表示,以减少存储空间。

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