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Virtual sculpting with haptic displacement maps

机译:虚拟雕刻与触觉位移映射

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This paper presents an efficient data structure that facilitates high-speed haptic (force feedback) interaction with detailed digital models. Models are partitioned into coarse slabs, which collectively define a piecewise continuous vector field over a thick volumetric region surrounding the surface of the model. Within each slab, the surface is represented as a displacement map, which uses the vector field to define a relationship between points in space and corresponding points on the model's surface. This representation facilitates efficient haptic interaction without compromising the visual complexity of the scene. Furthermore, the data structure provides a basis for interactive local editing of a model's color and geometry using the haptic interface. We describe implementation details and demonstrate the use of the data structure with a variety of digital models.
机译:本文提出了一种有效的数据结构,便于与详细的数字模型进行高速触觉(强制反馈)交互。模型被划分为粗板,其统称在围绕模型表面的厚体积区域上的分段连续矢量场。在每个平板内,表面表示为位移图,其使用矢量字段来定义空间点之间的关系和模型表面上的对应点之间的关系。该表示有助于有效的触觉相互作用,而不会影响场景的视觉复杂性。此外,数据结构为使用触觉接口提供了模型颜色和几何的交互式本地编辑的基础。我们描述了实现细节,并展示了数据结构与各种数字模型的使用。

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