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A multi-resolution 3D terrain model utilized in generation of simulation view

机译:用于模拟视图的多分辨率3D地形模型

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Based on the idea of multi-resolution model, this article proposes a quarter-tree multi-resolution model of three-dimension terrain and a simplification algorithm. The author's starting point is: Firstly, it is necessary to normalize the basic model and re-sample the normalized grid by means of quarter-dividing them. Secondly, to obtain a refined model with encrypted sampling technology. With the grid being sampled, the normal vector of each mesh and MSD (mean square deviation) of normal vectors in the adjacent four meshes are also calculated. The process of encrypted sampling will continue until the requirement of the system resolution is fully satisfied. And, finally, a quarter-tree multiple resolution model of 3D terrain has been set up by the author from top to down, thus making the model much simplified with error control and mesh emerging technology on the real-time drawing basis. Tested by a series of experiments and measurements, the algorithm has proved to be highly efficient in model simplification and convenient to be put into practical application.
机译:基于多分辨率模型的思想,本文提出了三维地形的四分之一树多分辨率模型和简化算法。作者的起点是:首先,有必要通过季度划分它们来标准化基本模型并重新采样归一化网格。其次,获得具有加密采样技术的精细模型。通过采样网格,还计算了相邻四网格中的正常向量的每个网格和MSD(平均方偏差)的正常矢量。加密采样的过程将继续,直到系统分辨率的要求完全满足。最后,作者从上到下建立了四分之一树的3D地形分辨率模型,从而使模型在实时绘制的基础上用错误控制和网格新兴技术简化了。通过一系列实验和测量测试,该算法证明了模型简化和方便的实际应用。

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