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Playing Cards and Drawing with Patterns Situated and Participatory Practices for Designing iDTV Applications

机译:扑克牌和绘图与图案定位和用于设计IDTV应用的参与性实践

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Making design has become a challenging activity, in part due to the increasingly complexity of the context in which designed solutions will be inserted. Designing iDTV applications is specially demanding because of the scarce theoretical and practical references, problems that are inherent to the technology, and its social and pervasive aspects. In this paper, we investigate the design for iDTV by proposing three participatory practices for supporting a situated design and evaluation of iDTV applications. A case study reports the use of the practices in the real context of a Brazilian broadcasting company, aiming at developing an overlaid iDTV application for one of its TV shows. The practices were articulated in a situated design process that favored the participation of important stakeholders, supporting different design activities: from the problem clarification and organization of requirements to the creation and evaluation of an interactive prototype. The results suggest the practices' usefulness for supporting design activities, indicate the benefits of a situated and participatory design for iDTV applications, and may inspire researchers and designers in other contexts.
机译:制作设计已成为一个具有挑战性的活动,部分原因是越来越复杂的上下文,其中将插入设计的解决方案。设计IDTV应用是特别要求的,因为稀缺的理论和实践参考,技术所固有的问题以及其社会和普遍方面。在本文中,我们通过提出支持IDTV应用的一个参与式实践来研究IDTV的设计。案例研究报告了在巴西广播公司的真实背景下使用实践,旨在为其一个电视节目开发覆盖的IDTV应用。该实践在一个位于的设计过程中阐明,有利于重要利益相关者的参与,支持不同的设计活动:从问题澄清和组织的创建和评估互动原型的问题。结果表明,支持设计活动的实践有用,表明了IDTV应用程序的位置和参与式设计的好处,并可能在其他背景下激发研究人员和设计师。

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