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Asynchronous Games: Innocence Without Alternation

机译:异步游戏:没有交替的纯真

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The notion of innocent strategy was introduced by Hyland and Ong in order to capture the interactive behaviour of λ-terms and PCF programs. An innocent strategy is defined as an alternating strategy with partial memory, in which the strategy plays according to its view. Extending the definition to non-alternating strategies is problematic, because the traditional definition of views is based on the hypothesis that Opponent and Proponent alternate during the interaction. Here, we take advantage of the diagrammatic reformulation of alternating innocence in asynchronous games, in order to provide a tentative definition of innocence in non-alternating games. The task is interesting, and far from easy. It requires the combination of true concurrency and game semantics in a clean and organic way, clarifying the relationship between asynchronous games and concurrent games in the sense of Abramsky and Melliès. It also requires an interactive reformulation of the usual acyclicity criterion of linear logic, as well as a directed variant, as a scheduling criterion.
机译:Hyland和Ong引入了无辜策略的概念,以捕获λ-术语和PCF程序的互动行为。无辜的策略被定义为具有部分存储器的交替策略,其中策略根据其视图播放。将定义扩展到不交替的策略是有问题的,因为传统的观点定义是基于对手和支持在互动期间交替的假设。在这里,我们利用异步游戏中交替纯真的图解重构,以便在非交替游戏中提供初始定义。这项任务很有趣,远未容易。它需要真正的并发和游戏语义的组合,以清洁和有机的方式,阐明Abramsky和Melliès的异步游戏和并发游戏之间的关系。它还需要对线性逻辑的通常的涵义标准以及定向变体作为调度标准进行交互式重整。

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