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Asynchronous games: innocence without alternation

机译:异步游戏:无变的纯真

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摘要

The notion of innocent strategy was introduced by Hyland and Ong in order to capture the interactive behaviour of lambda-terms and PCF programs. An innocent strategy is defined as an alternating strategy with partial memory, in which the strategy plays according to its view. Extending the definition to non-alternating strategies is problematic, because the traditional definition of views is based on the hypothesis that Opponent and Proponent alternate during the interaction. Here, we take advantage of the diagrammatic reformulation of alternating innocence in asynchronous games, in order to provide a tentative definition of innocence in non-alternating games. The task is interesting, and far from easy. It requires the combination of true concurrency and game semantics in a clean and organic way, clarifying the relationship between asynchronous games and concurrent games in the sense of Abramsky and Melliès. It also requires an interactive reformulation of the usual acyclicity criterion of linear logic, as well as a directed variant, as a scheduling criterion.
机译:Hyland和Ong引入了无辜策略的概念,以捕获lambda术语和PCF程序的交互行为。无辜策略被定义为具有部分记忆的交替策略,其中策略根据其观点起作用。将定义扩展到非替代策略是有问题的,因为传统的视图定义基于以下假设:在交互过程中,对手和对手交替。在这里,我们利用异步游戏中交替纯真的图解重新表示法,以便为非交替游戏中的纯真性提供一个初步的定义。这项任务很有趣,而且远非易事。它要求以纯净和有机的方式将真正的并发和游戏语义相结合,从而从Abramsky和Melliès的角度阐明异步游戏和并发游戏之间的关系。它还需要交互式重新格式化线性逻辑的常规非循环性标准以及有向变量,作为调度标准。

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