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Modeling Negative Affect Detector of Novice Programming Students Using Keyboard Dynamics and Mouse Behavior

机译:使用键盘动力学和鼠标行为建模负面影响新手编程学生的探测器

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We developed affective models for detecting negative affective states, particularly boredom, confusion, and frustration, among novice programming students learning C++, using keyboard dynamics and/or mouse behavior. The keystroke dynamics are already sufficient to model negative affect detector. However, adding mouse behavior, specifically the distance it travelled along the x-axis, slightly improved the model's performance. The idle time and typing error are the most notable features that predominantly influence the detection of negative affect. The idle time has the greatest influence in detecting high and fair boredom, while typing error comes before the idle time for low boredom. Conversely, typing error has the highest influence in detecting high and fair confusion, while idle time comes before typing error for low confusion. Though typing error is also the primary indicator of high and fair frustrations, other features are still needed before it is acknowledged as such. Lastly, there is a very slim chance to detect low frustration.
机译:我们开发了用于检测负面情感状态,特别是无聊,混乱和挫折的情感模型,在学习C ++的新手,使用键盘动态和/或鼠标行为。击键动态已经足以模拟负影响探测器。但是,添加鼠标行为,特别是它沿X轴行进的距离,略微提高了模型的性能。空闲时间和键入错误是最值得注意的功能,主要影响对负面影响的检测。闲置时间对检测高和公平的无聊的影响最大,而键入误差是在空闲时间之前的低厌倦。相反,键入错误对检测高和公平的混淆有最高的影响,而空闲时间是在打字误差之前的误差。虽然打字错误也是高和公平挫折的主要指标,但仍然需要其他特征,然后才能确认。最后,有一个非常瘦的机会检测低挫折。

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