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首页> 外文期刊>Procedia Computer Science >An Evaluation of Mouse and Keyboard Interaction Indicators towards Non-intrusive and Low Cost Affective Modeling in an Educational Context
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An Evaluation of Mouse and Keyboard Interaction Indicators towards Non-intrusive and Low Cost Affective Modeling in an Educational Context

机译:评估教育环境中非介入式低成本情感建模的鼠标和键盘交互指标

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摘要

In this paper we propose a series of indicators, which derive from user's interactions with mouse and keyboard. The goal is to evaluate their use in identifying affective states and behavior changes in an e-learning platform by means of non-intrusive and low cost methods. The approach we have followed study user's interactions regardless of the task being performed and its presentation, aiming at finding a solution applicable in any domain. In particular, mouse movements and clicks, as well as keystrokes were recorded during a math problem solving activity where users involved in the experiment had not only to score their degree of valence (i.e., pleasure versus displeasure) and arousal (i.e., high activation versus low activation) of their affective states after each problem by using the Self-Assessment-Manikin scale, but also type a description of their own feelings. By using that affective labeling, we evaluated the information provided by these different indicators processed from the original user's interactions logs. In total, we computed 42 keyboard indicators and 96 mouse indicators.
机译:在本文中,我们提出了一系列指标,这些指标源自用户与鼠标和键盘的交互。目的是通过非侵入性和低成本方法评估它们在识别电子学习平台中的情感状态和行为变化中的用途。我们遵循的方法研究用户的交互行为,而不考虑正在执行的任务及其呈现方式,旨在找到适用于任何领域的解决方案。特别是,在数学问题解决活动期间记录了鼠标的移动和点击以及击键,其中参与实验的用户不仅要对自己的效价(即愉悦与不高兴)和唤醒(即高激活与否)进行评分。自我问题评估量表在每个问题发生后的情感状态的低激活),还可以键入对自己感受的描述。通过使用情感标签,我们评估了从原始用户的交互日志中处理的这些不同指标所提供的信息。我们总共计算了42个键盘指示器和96个鼠标指示器。

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