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Evolving Computer Game Playing via Human-Computer Interaction: Machine Learning Tools in the Knowledge Engineering Life-Cycle

机译:通过人机交互演变的计算机游戏:知识工程生命周期中的机器学习工具

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In this paper we review our work on the acquisition of game-playing capabilities by a computer, when the only source of knowledge comes from extended self-play and sparsely dispersed human (expert) play. We summarily present experiments that show how a reinforcement learning backbone coupled with neural networks for approximation can indeed serve as a mechanism of the acquisition of game playing skill and we derive game interestingness measures that are inexpensive and straightforward to compute, yet also capture the relative quality of the game playing engine. We draw direct analogues to classical genetic algorithms and we stress that evolutionary development should be coupled with more traditional, expert-designed paths. That way the learning computer is exposed to tutorial games without having to revert to domain knowledge, thus facilitating the knowledge engineering life-cycle.
机译:在本文中,我们在唯一的知识来源来自延长的自我播放和稀疏分散的人(专家)戏剧时,我们在收购计算机上获取游戏功能的工作。我们概述了实验,展示了如何与神经网络耦合的近似的强化学习骨干可以确实可以作为获取游戏演奏技能的机制,我们推导出廉价且简单地计算的游戏有趣的措施,但也捕获了相对质量游戏发动机。我们将直接类似物绘制到古典遗传算法中,我们强调进化发展应加上更传统的专业设计的路径。这样,学习计算机接触到辅导游戏,而无需恢复域知识,从而促进了知识工程生命周期。

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