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Storytelling systems: constructing the innerface of the interface

机译:讲故事系统:构建界面的内表面

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Although recent years have seen an explosion in educational technology, there is still a lack of computational tools specifically designed to encourage exploration of identity and communication issues. Storytelling is a good medium for this type of exploration as it enables reflection about the inner world. The paper presents a novel approach to interactive storytelling: SAGE (Storytelling Agent Generation Environment), a construction kit that supports children's creation of their own wise storytellers to interact with. In this system, programming is a vehicle for the transformation of ways of thinking about communication as well as for constructing knowledge about technology. In order to encourage children's emotional engagement in the SAGE environment, the storytellers are embodied in an interactive stuffed animal-a soft interface-which is also programmable by the children. The paper presents some technical aspects of SAGE's design and implementation and focuses on empirical results from research with children using SAGE.
机译:虽然近年来已经看到了教育技术的爆炸,但仍然缺乏专门旨在鼓励探索身份和沟通问题的计算工具。讲故事是这种探索的良好媒介,因为它能够反思内在世界。本文提出了一种新颖的互动讲故事方法:Sage(讲故事代理生成环境),一个支持儿童创造自己明智的故事讲述者的建筑套件。在该系统中,编程是用于转换思考沟通方式的车辆以及构建技术知识。为了鼓励儿童在圣人环境中的情感参与中,故事员体现在一个互动的毛绒动物 - 一种软界面 - 这也是儿童可编程的。本文提出了Sage的设计和实施的一些技术方面,并侧重于使用Sage与儿童研究的经验结果。

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